Sections Planned:
The focus is on ways to create the appropriate HCI so that end user (in this case, children) can gain more control of their personal computers.
Section 1 focuses on the motivation and method used
- edutainment
- games in schools
- educational programming languages
- existing tools
- initial study
Section 2 discusses particular aspects of GAT and emphasis will be on the 'process' rather than the outcomes
- development
- features
- example
Section 3 provides broader perspectives on the GAT field
- field study
- research findings
- outlook